In 1941 Germany invaded the Soviet Union. Attempting to deal a "knock-out blow" to the Soviet colossus, Germany and its allies
sent in 21 panzer divisions, 10 motorized divisions, and 163 infantry divisions. The biggest military effort ever in the
history of mankind. The battles in 1941 laid bare the deficiencies
of the Soviet military forces. Led by mostly inexperienced officers, paralyzed by rigid command structure, and
bereft of initiative, the Soviets suffered terribly against the well oiled Axis armies. The GMT Barbarrossa
games simulate these military operations in 1941 on the Eastern Front.
Vance von Borries created Typhoon! as his first game for a new game
system, titled the "EAST FRONT SERIES" (EFS), in 1995. It was an instant hit, and is now out of
print and a very desired collectable game, demanding high prices whenever offered. Vance followed up this hit with
a series of 3 games, the Barbarossa games, each named after one of 3 army groups of the Axis effort in the east.
The first one is Army Group South, followed by
Army Group Center, then came
Army Group North.
All 3 games are now out of print. Currently in print are two new additions to the series, Barbarossa: Kiev to Rostov, 1941, and Barbarossa: Crimea, 1941-42.
In this discussion I will primarily keep to AGS, AGC, and AGN,
although most of it should apply to Typhoon! as well. The newer
revisions of the system can be applied to Typhoon!, although
you'll have to come up with some updated counters and use some of the charts and rules from the later Barbarossa games
(details). Kiev to Rostov and Crimea has some updates
and minor changes to the rules, that I, unfortunately, have not had time to read up on.