EAST FRONT SERIES
WAR ON THE EASTERN FRONT, 1941
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UNITS

BASIC UNIT INFORMATION

Counters representing ground units have a variety of information packed on them. The graphic above should be self explanatory. Many of the counters come with their setup hexes printed on them and/or icons that designate in what scenario they appear in. Most ground combat units have separate attack and defense strengths. Some units are better on the attack than defense, and some are stronger in defense than attack (or have no attack strength).

ARTILLERY UNIT INFORMATION

There are various types of artillery in EFS. The more common artillery types move like regular combat units do. They can move along roads, trails, open terrain, or be transported by rail. Ranges and support strengths of the artillery units depend on the type of artillery guns the unit historically had. Rocket artillery has a range of 1, which means they have to be adjacent to the hex they are supporting. Most artillery ranges are 2. Some big guns, such as railway guns or super heavy artillery, may have ranges up to 8 hexes. These big guns typically have a "move" and a "fire" side. While moving they cannot support, and must wait to "flip" to their "firing" side to contribute to combats. Soviet Navy ships can only support combats that are near the coast.

SOVIET HEADQUARTERS UNIT INFORMATION

Soviet Headquarters can be either "operational" or "non-operational". A Soviet Headquarters that is non-operation causes a disruption in command control in the area they are in. To become operational, they must make their activation die roll, which has to be equal or less than the "recovery value". The command value of a headquarters indicates the level of command control it can exert. A low value means it is a weak headquarters (0 or 1), while higher command values (2-3) indicates a well run headquarters. Command values give a headquarters ability to activate non-motorized units to allow them to move in the Soviet motorized phases, the ability to give "no retreat" or "retreat" orders, and the ability to order reserves into a defensive battle.

AIRCRAFT UNIT INFORMATION

There are two types of aircraft in EFS, "Bombers" and "Fighters". Bombers can do close air support and/or interdiction. Some fighters can also do close air support and/or interdiction, although their primary role is as a fighter. Air Combat Ratings range from 1 (poor) to 4 (strong). Close air support provides DRMs to the combat die roll of a ground combat. Axis aircraft can interdict Soviet movement, and decrease the Command Value of Soviet headquarters. Aircraft can be damaged or destroyed by air combat or by anti-air.

Color is extensively used on the counters to express a variety of information. The following graphic provides a legend to the color codes.

COLOR CODES
Attack factor is red: Armored unit.
Movement in red box: Unit is motorized.
Yellow band across top: Has ZOC only in hex occupied.
Unit type is blue: Naval.
Movement factor is green: Super-heavy artillery.
Movement factor is blue: Flotilla movement only.
Unit type is green: NKVD.
Unit type is yellow: Militia.
Unit type is light blue: Airborne.
Unit type is red: Guards.
Unit type is white: Regular army.
Movement factor is yellow: Infiltration capable.
Movement factor is gray: Rail movement only.
Unit type is light blue: Luftwaffe/Airborne.
Movement factor is orange: Motorized, moves in regular movement.
Italian units are purple.
Slovak units are yellow.
Rumanian units are green.
Finnish units are white with blue stripe.


There is a large variety of unit types in EFS. Many have specific capabilities and restrictions described in the rules.
MOTORIZED UNITS
Armor* Assault Gun* Armored Anti-Tank* Recon
Motorized Infantry Motorcycle Infantry Motorized Border Infantry Motorized Combat Engineer
Motorized Anti-Aircraft Motorized Anti-Tank
* Considered "Armor" for Armor Attrition, CAB, Panzer Divisional Integrity, Armor Loss
NON-MOTORIZED UNITS
Infantry Mountain Infantry Airborne / Parachute Security
Partisan Combat Engineer Ski Cavalry
Headquarters Anti-Aircraft
ARTILLERY UNITS
Field Artillery Rocket Artillery Coast Artillery Super-Heavy Artillery
Railroad Super-Heavy Artillery Super-Heavy (firing side) Naval Unit
SPECIAL UNITS
Flotilla Armored Train

East Front Series, EFS, Barbarossa Army Group North, Barbarossa Army Group Center, and Barbarossa Army Group South are Trademarks of GMT Games, Hanford, CA.