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| BASIC UNIT INFORMATION |
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Counters representing ground units have a variety of information packed on them. The graphic above should be
self explanatory. Many of the counters come with their setup hexes printed on them and/or icons that designate
in what scenario they appear in. Most ground combat units have separate attack and defense strengths. Some units
are better on the attack than defense, and some are stronger in defense than attack (or have no attack strength).
| ARTILLERY UNIT INFORMATION |
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There are various types of artillery in EFS. The more common artillery types move like regular combat units do.
They can move along roads, trails, open terrain, or be transported by rail. Ranges and support strengths of the
artillery units depend on the type of artillery guns the unit historically had. Rocket artillery has a range of 1,
which means they have to be adjacent to the hex they are supporting. Most artillery ranges are 2. Some big guns,
such as railway guns or super heavy artillery, may have ranges up to 8 hexes. These big guns typically have a "move" and
a "fire" side. While moving they cannot support, and must wait to "flip" to their "firing" side to contribute
to combats. Soviet Navy ships can only support combats that are near the coast.
| SOVIET HEADQUARTERS UNIT INFORMATION |
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Soviet Headquarters can be either "operational" or "non-operational". A Soviet Headquarters that is non-operation
causes a disruption in command control in the area they are in. To become operational, they must make their activation
die roll, which has to be equal or less than the "recovery value". The command value of a headquarters indicates
the level of command control it can exert. A low value means it is a weak headquarters (0 or 1), while higher
command values (2-3) indicates a well run headquarters. Command values give a headquarters ability to activate
non-motorized units to allow them to move in the Soviet motorized phases, the ability to give "no retreat" or
"retreat" orders, and the ability to order reserves into a defensive battle.
| AIRCRAFT UNIT INFORMATION |
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There are two types of aircraft in EFS, "Bombers" and "Fighters". Bombers can do close air support and/or interdiction.
Some fighters can also do close air support and/or interdiction, although their primary role is as a fighter. Air
Combat Ratings range from 1 (poor) to 4 (strong). Close air support provides DRMs to the combat die roll of a ground
combat. Axis aircraft can interdict Soviet movement, and decrease the Command Value of Soviet headquarters.
Aircraft can be damaged or destroyed by air combat or by anti-air.
Color is extensively used on the counters to express a variety of information. The following graphic provides a
legend to the color codes.
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COLOR CODES
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Attack factor is red: Armored unit.
Movement in red box: Unit is motorized.
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Yellow band across top: Has ZOC only in hex occupied.
Unit type is blue: Naval.
Movement factor is green: Super-heavy artillery.
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Movement factor is blue: Flotilla movement only.
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Unit type is green: NKVD.
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Unit type is yellow: Militia.
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Unit type is light blue: Airborne.
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Unit type is red: Guards.
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Unit type is white: Regular army.
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Movement factor is yellow: Infiltration capable.
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Movement factor is gray: Rail movement only.
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Unit type is light blue: Luftwaffe/Airborne.
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Movement factor is orange: Motorized, moves in regular movement.
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Italian units are purple.
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Slovak units are yellow.
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Rumanian units are green.
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Finnish units are white with blue stripe.
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There is a large variety of unit types in EFS. Many have specific capabilities and restrictions described in the rules.
| MOTORIZED UNITS |
 | Armor* |
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 | Assault Gun* |
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 | Armored Anti-Tank* |
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 | Recon |
 | Motorized Infantry |
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 | Motorcycle Infantry |
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 | Motorized Border Infantry |
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 | Motorized Combat Engineer |
 | Motorized Anti-Aircraft |
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 | Motorized Anti-Tank |
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| * Considered "Armor" for Armor Attrition, CAB, Panzer Divisional Integrity, Armor Loss |
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| NON-MOTORIZED UNITS |
 | Infantry |
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 | Mountain Infantry |
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 | Airborne / Parachute |
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 | Security |
 | Partisan |
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 | Combat Engineer |
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 | Ski |
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 | Cavalry |
 | Headquarters |
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 | Anti-Aircraft |
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| ARTILLERY UNITS |
 | Field Artillery |
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 | Rocket Artillery |
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 | Coast Artillery |
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 | Super-Heavy Artillery |
 | Railroad Super-Heavy Artillery |
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 | Super-Heavy (firing side) |
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 | Naval Unit |
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| SPECIAL UNITS |
 | Flotilla |
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 | Armored Train |
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